Thursday, 22 May 2014

Spectre: Operations Infantry Rules – A Review

I think we need a new name for very small skirmish games, you know, the ones like Across the Dead Earth, Mordheim or Urban War - the ones with up to a dozen models a side - to help differentiate them from larger, but still decidedly skirmishy skirmish games of around about platoon size. I offer the term ‘Scuffle’ for consideration.

I bring this up because I have recently backed Spectre Miniatures on Kickstarter (goddamnit Xander!) and the ruleset they have created to go with their miniatures just landed in my inbox and the game they are trying to go for, while using a lot of Scuffle mechanics, is of a very skirmish scale, numbers wise.

I would like to make it clear, before we continue, that yes, this is not a finished product, especially with the Kickstarter still running.

So. Ahem. THIS IS A BETA!

I’m sure all the flaws and nit-picks that I mention here will be sorted out.

To be honest, I backed this project purely for the guns, which look really detailed. I know that’s kind of weird… but It would be nice to have a bunch of figures whose guns weren’t bizarrely shaped things the size of their legs!

Look at them. Look at them!
 The rules look pretty swish too. Check out the title graphic.

Fifty thousand people used to live here. Now it’s a ghost town…
Even the layout has been done pretty well. The army lists remind me pleasantly of the last Imperial Guard Codex I bought.

The entire thing reads like they’ve tried to write Call of Duty: The Table Top Wargame, and they’ve done a pretty good job. Unfortunately, like CoD, there are moments where you can’t help but notice the dumb. Not Treyarch levels of dumb, god no, but dumb none the less. (Ok, in all honesty it isn’t really all that dumb, I just wanted to have a go at CoD)

Again, I know, THIS IS A BETA, things will no doubt change.

Spectre: Operations Infantry Rules, aggressively ungrammatical name aside, currently suffers from the kind of vagueness that hurt S3.

Rules like multiple attackers in melee - where the defender only makes one defensive roll against his attacker’s three -, is worded in such a way that it leaves me wondering whether a defender who rolled better than some but not all of his attacker is simply killed, or takes down those who rolled less than him.

My real reservation isn’t, however, with issues that will easily get fixed in the future but rather the core mechanic of the game.

This leads me back to my original point. While it is implied that there should be enough models on the table to play a Skirmish sized game, the rules read like those for a Scuffle.

There are no squad mechanics, meaning that every model moves and acts alone, and you can pick the exact target everyone will shoot at. As there are no squads to hide special weapons in as is normal for skirmish games, a player’s entire force can ‘pick on’ a machine gunner, for example, until he is dead, then move onto the next target.

This odd disjunction between the rules and the implied scale of the game carries over to the central mechanic, which is an opposed role with modifiers. Mechanically the idea seems to work well; an SAS level special operative will always hit a militia standing in the open at close range, where as a untrained militiaman will have a roughly 28% chance of missing the same shot; a small but not insignificant chance of missing. So far so realistic.

The problem is as each model, and each shot is considered individually, this adds up to a lot of opposed dice roles. The mechanic isn’t quite as labour intensive as I found Across the Dead Earth’s to be [review coming soon, promise!], but while ATDE could point out that there were only half a dozen models per side to worry about, S:OIR seems to have forgotten that the Militia faction can have rather a lot of miniatures. A maximum of c.70 if you use the suggested 500pt limit. That’s up to 70 opposed rolls a turn from shooting. And each model tracks suppression and ‘bleed out’ individually as well.

While the concept would work quite well if the forces involved were quite small, at larger levels I can see it quickly becoming a slog. Force on Force got away with the complex rules/large amount of models because of the Caveman Casevac rule. There is no equivalent rule in S:OIR. It’s a Scuffle scale ruleset masquerading as a Skirmish game.

That being said, although I’m not particularly interested in S:OIR (again, it’s all about those guns!) I think it shows a lot of promise, and the ‘vibe’ I get from it is very nice. I can’t wait to see what the end result is. With a little tweaking, or even with just players choosing smaller forces, I think this could prove to be a fun ruleset with lots of customisation and options.

P.S. I’m really enamoured with the Command Assets. PROTIP: If you’re playing a militia faction, take Escalating Engagement for 50pts. Load up your arriving militiamen with GPMG’s as they don’t count as part of your force and give them every other option they can have. Laugh at the look on your opponents face as between 168pts and 378pts of heavily tooled up insurgents appear right behind his carefully placed defensive line.

Wednesday, 21 May 2014

Thing a Week 6 - Recon Cromwells

Woo, more painting! The battle with the endless lead pile continues...

These three Cromwells take me up to 1500pts of Desert Rats.



The photos don't really show them to their best advantage, but I'm really please with this batch. I even broke out the weathering powder.

Next up, a bunch of slightly unconvincing android... robot... things...

Monday, 21 April 2014

Thing a Week 5 - Scavenge Skirmish Survive Band

Hello people! So somehow, while maintaining radio silence I managed to pick up 2 more followers. Maybe I should keep this going, and I'll pick up even more subscribers!

I kid...

Most of my traffic seems to be coming from my Scavenge Skirmish Survive post and coincidentally (no really) I've got the mob I started back in August finished. Finally.

Have some pics.




I was unhappy with how they looked for a long time, but then I got some flesh on them after following some advise from the guys over at Vanguard (I hate painting flesh) and they started to look pretty good by my standards.

I decided not to try snowy bases as I didn't have the materials or the skills (I was alerted by Soviet Flames players that it's really difficult to make an even halfway decent looking snow base), and just went for what I'm calling 'Generic Wasteland'.

The models are a mixture of Copplestone, Lead Adventure and Musketeer.

Promoted to the paint tray are the rather lacklustre Urban War Syntha androids. Xander and I have pencilled in some Post Apocalyptic games using the rules, which I've had lots of fun with, but not the models, which I didn't. However, as I'm going to be playing the robot faction and these are the only robots I have, it looks like I'm stuck with them. I just need to get my recon Cromwell's out of the way first.

Friday, 13 December 2013

Misc. Round up

I've not managed to get much done hobby wise, I've had a lot of things happening IRL; good stuff mind you, but not things I'm going to elaborate on here.

Add to that a good helping of good, old-fashioned laziness and you have a recipe for not getting much done.

There's even been a competition I've failed to go to due to conflicting commitments. By all reports 'Tanksgiving' at Vanguard Wargaming went down a treat. I put together a 1500pt list (which I didn't know I could do) for my Late War Cromwells, but for naught. I did turn up on the day just to say hi, and it seemed like the Axis players were cheesing their way to victory with gusto.

There. Local Interest. Bam!

Speaking of Flames of War the first of my Premium Buildings Subscription deal turned up this week, after months of delays.

Now the saga of the Premium Buildings has been documented elsewhere on the interwebs, but it basically boils down to a spectacularly bad paint job by the slave labourers workers at the company Battlefront contracted to do the painting. After giving them a bollocking they received the new shipment and sent it out to us a fast as possible. Unfortunately...


While the paint isn't horrible, its still nowhere near as pristine as the usual Battlefront offerings.

Apparently, Battlefront received a few complaints and comments on the state of some of the paint jobs and have issued an optional recall. P&P will be compensated with a free blister. Naturally, I am taking advantage of this offer.