Thursday, 3 August 2017

Gaming Roundup

Not much on the wargaing front; I'm trying to get to grips with the new airbrush to knock out some West German armour for an upcoming Team Yankee campaign. The paint queue is mostly full of 15mm armour.

So I've been playing some boardgames, got some games of Betrayal at House on the Hill as well as a combat mechanic for a friends megagame under my belt. I've also been thinking about All That Remains again. I haven't even completed the first edition and I already want to overhaul everything...

Also played half a dozen games of a raptor based game, potentially called Raptor which elicited my frustrated shout of "stop gassing my babies!"
 
Clever girl
 Managed to get an intro to Fabled Lands from one of its major backers. I missed out on the kickstarter myself, but I'm really looking forwards to it. I could do with some skirmish based campaign action.


And finally, I got in some MLGpro hardcore gaming with my first cousin (once removed) with Gallina Coco!

QQ n00bs!

Sunday, 30 July 2017

British Armour halts Finno-Japanese offensive

Possibly the result of a game of Hearts of Iron IV that got a bit out of hand, this improbable matchup was played at the Old Duke over the course of a midday using a double sized board and battlefront's random objective cards.

Setup
 What we thought might be a fairly one sided game was actually significantly closer than we thought it might be.

Finno-Japanese positions after tentative British Advance on the left flank

The paks in the above photo were responsible for a  number of kills. The Finnish Hero attached to them allowed one gun to re-roll misses, among other bonuses. The aggravating thing is, we agreed half way through the game that we could have easily ignored them at no loss to ourselves as they were hemmed in by trees and concealing terrain. So we effectively threw away a Sherman platoon for nothing.

The Finnish light tanks and the buckets of Japanese tank boats (called duck tanks by us throughout for no readily definable reason) advanced effectively unopposed.

A blob of Japanese infantry advances in the open

Before dying
Things went better for us in the centre where a giant Japanese infantry blob with some scary anti-tank sticks went on the assault far to soon and was cut to pieces by defensive fire.

We then drew an objective card which rewarded us if we killed the whole unit. We spent the next turn firing everything we had at it but failed to finish it off, allowing it to retreat into a nearby building and holding out until roughly the end of the game.

The left flank retires and pivots to take shots at Finnish recce in the centre.

Cromwells pick off tiddly Finnish light tanks while in turn being picked off by "the beast"
The centre turned into a game of tig with the gigantic Finnish tank hunter, which couldn't be hurt by the Cromwells from front, and so spent a lot of time being smoked while my partners M10's rolled miss after miss. The tanks on the left of this photo were bounced by Cromwell fire, and one was insta-popped in assault by a PIAT team when it was left bailed out and out on a limb.

Airstrikes are less fun when you're on the receiving end.

I've got to say, I'm a fan of the changes to airstrikes in 4th ed. even when I'm the one getting hit by them. Having brought no AA other than a single captured flak track I was reliant on my partner's plethora of .50 cals. to provide cover and they were not always successful. I think we were saved more by our opponents collective inability to call in either of their air support than our ability to drive it off.

Japanese duck tanks race to exploit the week looking left flank

While the Finno-Japanese Centre has been mostly hollowed out



At some point we realised that we could win the game by breaking our opponent. We kept drawing objective cards which only played to our weaknesses, while out opponents appeared content to throw units down our guns - while giving us a beating admitedly.

Eventually our persistence paid off...
We broke the Finnish formation... to virtually no effect. All his remaining troops were support, meaning that they stuck around to help the Japanese... who had two formations.

Meanwhile on the right flank
 If you're curious as to what was happening on the right flank, the answer is, not a lot other than an extended game of cat and mouse between a platoon of Shermans and some very annoyed Japanese infantry and armour, the latter of which couldn't harm the Shermans without a flank shot. My partner eventually began ignoring them. Cool looking as they are, they just weren't able to compete against the much more heavily armoured and armed British tanks. They did, however, float down the river while playing Vietnam appropriate music.

A second airstrike almost pushes me to company breaking point.

Knocking out the last duck boats breaks the final Japanese formation

Friday, 28 July 2017

Thing a Week 23

In one fell stroke Flames of War 4th edition wiped out recovery vehicles of all strokes, leaving literally dozens of players with no use for their highly contextually sensitive, glorified pillboxes.

Players just like me.

So I turned it into an objective, because of course.



Feels a bit cheap to count this as a "Thing a Week" as the figure was already painted, all I had to do was model the base.

After almost 7 years of playing this game, you would have thought I'd have put together some objectives, but this is the first. The problem is, the flat cardboard ones I got as a battlefront freebee a while back are just inherently more transportable, and less fiddly when it comes to actually playing with, on and around them.

Friday, 21 July 2017

Thing a Week 22

Greetings inkeep! My name is Twicelord Quell Osman Urth Jadhak. No, no. No need to bow. I and my companions merely wish to sample your wine, and maybe cast our eyes over your menu. Just stew? Well, I'm sure that will be lovely. Oh, a very strange land, a very long way from here, why don't you get yourself a glass and let me tell you about the Great Spindle of the Airwise Nepf.




This is my character in the game of Pathfinder I'm currently playing. I think this might be a rare case of the figure looking better in the photo than in reality. My attempt at blending didn't really work in my opinion, and my attempt at non-metalic metals in red on the shin guards and (hidden) chestplate (not really visible) didn't really work. It's also the first time I've made an attempt at doing eyes, and he looks a bit maddened. 

I had to extend the cobbling around his base so if fit properly on a 25mm base and it works well enough if you dont look too closely.

I realized half way through him that it's been a while since I did 28mm painting.

In the end, it's good enough for my purposes.

Thursday, 29 June 2017

Gaming and painting roundup

I've finally completed decaling my Cromwell/Challenger/Firefly spam just in time for me to realise that 4th ed. is out and the units will probably change once the relevant books are published.

I decided to stay away from unit markings despite this being the reason I started decaling them up (a regular opponent was frustrated at not being able to tell units apart) as they pull double duty in different formations depending on the source book. I'll just use tiddlywinks or something to mark units when the time comes.

All in all, a fairly frustrating process, due to incomplete marking guides in battlefronts books, and little easily accessible information online.

At least I haven't buggered it up like the Char B1's this time (AFAIK)

Here's a photo of the fiddly little bastards - I'll be damned if they don't get some airtime.


I've had a reasonable amount of game time as well with a fairly tasty game of BFG


Not pictured: me helping!

and some "quick" games of Flames 4th ed.

Tetrarchs and Paras try to hold back the Soviet party bus


Significantly less gribbly panzergrenadiers try to turf paras out of their new digs



But mostly, quite a lot of Pathfinder run by Peter of Lead Rising, having wrapped up my own campaign. It's quite liberating to be a player again, although I already have ideas for my future campaigns.

Things go badly wrong for ambushing bandits as their best fighter takes a cheetah to the rear while their caster is cut down by an invisible bastard.

Wednesday, 28 June 2017

Final model box review

So lets see if the last model box can regain my trust, and my sweet sweet eurodollars.

Extra large box eh Modelbox? Someone knows how to retain my subscription...

Looking good...

ERMAHGERD TERRAIN!
So the reason for the extra large box appears to be providing space for the Old West style flat pack saloon they crammed in there. I don't really have a use for an Old West style saloon, but at least they're trying.

There's also five figures from 3 different ranges including a guy in a kilt!

As well as this rather spiffy shapeshifter
So yeah, I think I'm going to maintain my subscription for now.

Saturday, 20 May 2017

Model Box Review 2

No dice.

No literally, no dice.


So the theme this month is Barbarians and they've certainly delivered, with 2 barbarians and bag 'o skulls. Even the paints are barbarians themed with a bronze fleshtone and dried blood, both from Game Color.

I didn't notice the bag 'o skulls at first and was feeling distinctly miffed by the lack of stuff, then they dropped out of the packaging materials. They would be more impressive if I wasn't already in posession of an even bigger bag o' skulls from a previous Kickstarter. Still, they'll all come in useful for basing, well, anything really, but particularly the undead army I'm supposed to be building.


There's a nice Hasslefree lady barbarian showing some tasteful underboob; I see they're switching it up from last week.

As it stands, I did a quick price check online, and it looks like some barbarian has actually run off with some of my loot. Maybe they're just continuing a theme. Maybe the frontload a lot of value into the first box. As it is, Model Box may consider itself on notice - and just when I was planning on paying for a longer, better value subscription.

Sunday, 7 May 2017

Ramming Speed!

Boarding party!
Played the first few very satisfying turns of a naval wargame written by John Curry.

Before I left I'd managed to de-crew two Greek Triremes at Salamis, however, the remainder of the Greek fleet had wheeled round to my contingent, giving them concentration of force.

I hope my co-admiral fared well after I left!

Saturday, 6 May 2017

Model Box Review

I don't really have the highest opinion of subscriptions boxes. In fact, to borrow a term from Jim F Sterlingson they should properly be called tat bundles.

I saw a review for one once which had an exclusive piece of "merch" which turned out to be a door hanger. A fucking door hanger. The seemed less underwhelmed that I would have expected. Maybe the video was being sponsored by the suppliers.

These things are usually themed around a particular fandom - I think the review I watched was for a Simpsons box - and part of the problem is that I don't use slavish adoration of mass market intellectual property as a substitute for self identity and therefore don't need to collect vast amounts of branded crap.

But it's the crap that really get to me. Hoovering up the last remaining non-renewable resources of this planet to manufacture into literal mountains of useless crap, processed by child labourers in China, packaged and shipped throughout the Western world - using up the last of our planets hydrocarbons - and no doubt mostly destined for the Pacific trash vortex in short order, all to satisfy Gen X nostalgia and gnawing Millennial ennui.

Suffice it to say that you would never catch me subscribing to a...



OH BOLLOCKS!


So this is the bit where I justify my disgusting behaviour.

To be honest, a wargaming model box makes a lot of sense - he said, desperately trying to justify himself. There's something you can do with everything in the box, even if it's just pass it on to another wargamer or enter it into the endless bring and buy resell cycle. Individual models can make nice character figures or find a place in scuffle scale games or RPGs or even inspire new modelling projects.

Even the d6's are useful - although I do already have a lot of d6's. I wonder if they'll provide other dice types in further boxes.

As for the paints, they're Army Painter so they're not bad. My paint collection mostly consists of paints in various minutely different shades of grey and green so I was hoping for something more colourful to help round out the selection, but Goblin Green and Crystal Blue (presumably matches to the GW line) are good staples.


Lets get to the meat of the matter: the figures.

This box was themed around "the women" and Model Box have done themselves well with offerings from Bombshell Miniatures, Raging Heroes and a Bad Squidoo repackage. I was planning on making a comment here along the lines of Aha! They should have gone to the Dice Bag Lady, but they did! so they get points for that. If I'm honest, I was expecting more bikinis and fetish outfits; I'm pleasantly surprised.


Rounding out the selection is a rather nice set of "Ancient" bases from Micro Art Studios, which is especially useful as I'm starting a new game of Pathfinder, and I can mount my character on one when I find a suitable mini.


And here's the tat. A cardboard beer mat and a bookmark. Don't like bookmarks, never have, and my mother has a habit of buying me coaters as Christmas presents on a fairly regular schedule so; recycling for you!


I had a quick look at online prices and was surprised to find that this particular box does actually provide value for money against RRP. Obviously you don't get to choose what's in the box, nor may you have uses for everything in it, but that's not the point.

In the end it's not really about the physical items themselves. It's about the anticipation of the unboxing and finding out what's in the box. The excitement of receiving a box of goodies every month; convenience consumerism, packaged and delivered to your door. The format speaks to be base acquisitive nature of humans, delighting the filthy consumerist pigs that we are.

4/5 would subscribe again.

Thursday, 20 April 2017

Operation Good Fortune

Look it didn't go well and I cant remember many of the details.

 

 The whole thing turned into something of a fighter spam fest.



I did kill this bastard though, so there's that.


 Only these two got away.

Tuesday, 7 February 2017

Operation Lunar Eclipse


Counter-revolutionaries aligning themselves with the extremist Jedhadist faction have begun operating in the Corellian Sector. Even while declaring allegiance to the defunct and corrupt Old Republic they have begun a campaign of terror, raiding trade routes, sending VBED's against military and civil administration installations and infiltrating the civilian population, especially criminal elements.

Sitrep
Two space stations have been identified as serving as hubs for insurgent activity; providing fuel and supplies for smugglers and as a staging post for raids. Task Force Broken Anvil is to locate and destroy these stations. As the stations have been under insurgent control for so long, there will be few civilians remaining and those who are present will be actively collaborating with the insurgents.

Task Force Broken Anvil
Threat assessment
Minimal - while some dissident polities are suspected of supplying the insurgents with money and in some cases actual ships, no hostile warships have been detected in the area.

Initial Phases
Intelligence on enemy presence instantly proved wrong upon dropping out of hyperspace. Insurgent ships present in force. Gozanti carrier groups GC-N78g and GC-Y49g are thrown into disarray and collide with each other and VSD Illustrious.

GSD Demolisher begins it's attack run on the left flank while Illustrious attempts to hold the centre. Cruiser Dragon attempts to reorientate itself to protect the Illustrious' stern.

Fighter wings under Mauler and Howlrunner tie up and destroy insurgent fighters, intelligence later reports that several important counter-revolutionary leaders had to make emergency jumps to evade destruction.


Later Phases
Demolisher completes it's attack run, destroying one station, right before having to make an emergency jump out of combat, having suffered major damage.

Insurgent bombers manage to breach the defences of the Illustrious forcing her to make an emergency jump.
 

Dragon attempts to jump out but is damaged mid-jump. She is recovered later suffering from major damage. GC-N78g is also forced to make an emergency jump after suffering losses. GC-Y49g manages to gather up the remaining tie fighters before making a safe jump out of the system.

Analysis
Destruction of one insurgent station has severely degraded terrorist activity in the area. Intelligence suggests that the remaining station has been repositioned, and it will be some time before it can begin to operate safely again.

However, the casualties sustained by Task Force Broken Anvil cannot be sustained. The insurgent fleet suffered very little damage in return. This must change.

Monday, 6 February 2017

A Farewell to Arms

This post is little more than a photo dump for the 40K I am trying to offload, but it's worth noting that the Cadian mortar team below is my first ever wargaming miniature, if you don't count the fighter jet I converted to a Lightning Strike Fighter after I got into 40K.


I haven't played 40K in over a decade, and my parents recently transported the last of my stuff down to Bristol so they're here, taking up space. Time to downsize.

That nostalgia though... I might have onto the mortars.

Tank goodness!


 




A scratchbuilt Leman Russ "Cyclops"


A Vanquisher and an Hydra Platform when back when having some Forgeworld stuff in your army was something special...


The collection of infantry below is really quite paltry, I was always really about the tanks...



Squad w/missile team


Simple Police/Enforcers scheme



Spare flamers


Fourth sniper not pictured - kneeling pose




Also available



Blue metal SM not for sale