Sitrep
An insurgent force in possession of at least 2
large capital ships has been detected operating nearby. Navy forces are
directed to interdict and destroy the terrorists before they can cause
more damage.
Threat Assessment
Extreme
- Deep range sensor indicate that insurgent forces are in possession of
at least two large capitals from the Mon Calamari separatist worlds.
They may have any number of escorts hiding in their sensor shadows.
Standby to make the jump to hyperspace.
Combat Report
I even managed to pull off a win! This was obviously down to
pure luck LEET SKILLS and you should totally interpret this win as a sign of things to come.
In
reality, my initial list was a little wonky and received some fine
tuning before we started. To be fair I'm still in single figures of
games played, and a lot of the game is list building, which I haven't
really got a handle on yet.
Some of my list was fairly
prescient, with the inclusion of killer android IG88 in particular,
providing a hard counter to my opponents nasty unique squadron, while
other parts, like the over-abundance of dice manipulation on the VSD
being more or less wasted space.
 |
ISD Avenger begins attack pattern YOLO |
I
managed to avoid the humiliation conga this time, with all of my ships
avoiding ramming into each other for the whole game (except on purpose).
Alex
was gracious enough to let me walk back on some choices during a firing
phase to let me take advantage of my boarding troopers after my ISD
wound up on the objective and exchanging blows with his Home One(?). The
blow was fairly devastating and the ship never really recovered
 |
Centicore pisses about behind a fighter screen while rebel Hammerheads just piss about |
We
determined, after the battle, that my opponents Hammerheads were out of
place, spending most of the battle doing very little, where, if they
have been deployed on the opposite flank, would probably have tipped the
balance.
 |
Imperial fighter supremacy(!) kicks on while Home One gets stuck between two Star Destroyers |
Things started to unwind a bit when the other rebel capital swung up behind
Avenger. My dials were very badly placed and I was getting neither squadron nor engineering commands I needed.
 |
Home One goes pop |
But
with home one destroyed I managed to swing the ISD out of the other
capital's arc and it spent the rest of the game trying to chase it down.
 |
Closing actions |
Meanwhile,
Centicore bagged a hammerhead and got bagged by the other in return, while
Warlord emptied its magazine into the defenceless transports serving as the rebel carrier.
 |
Evasive manoeuvres |
Some lucky placing meant I avoided flying my ISD off the table in the last couple of turns, but nothing else really changed.
All in all, a thoroughly enjoyable where my opponent got to try out an experimental heavy ship list.
We
also got to try out our house rules which included a pass mechanic
which worked really well and not counting flotillas for tabling, which
didn't really become relevant.